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I am

Montgomery Guilhaus.

TECH MANAGEMENT & LEADERSHIP
16+ YEARS IN SOFTWARE

FROM INDEPENDENT MOBILE GAME DEVELOPER, TO CTO. I HAVE WORKED WORLDWIDE ACROSS AN EXTENSIVE RANGE OF INDUSTRIES AND I AM NOW SHARING MY VAST KNOWLEDGE & EXPERTISE.

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Pillars

ARCHITECTURE & DESIGN

Ensuring systems can scale and grow for years.

MENTORING & GROWTH

Sharing knowledge and allowing teams to grow and thrive.

PRODUCT DEVELOPMENT

Focusing on the right steps to take an idea from ideation to release.

PROFESSIONAL

PROJECT INDUSTRY SPLIT

AR/VR/XR

52%

MEDICAL

45%

GAMING

25%

ENTERTINAMENT

22%

AD TECH

12%

WEB3

35%

WORLDWIDE BRANDS
PROFESSIONAL 
Services

RECENT WORK

SIMOSITY
VIRTUAL REALITY FREE ROAM EXPERIENCE

"Monty was hired to plan and consult on the roll out of one of the world's first VR arenas using Microsoft Windows Mixed Reality headsets. He was instrumental to the commercial success of the product."

Chris Roarty - Simosity CEO & Founder

Experience

2019

Advirtual

Founder & CTO

Designed and released a global blended in-app ad server used across 3D environments utilising the Unity and Unreal engines.

2018-2019

SIMOSITY

CTO / Project Lead

Commercialised a cutting edge Arena Scale VR experience within 2-3 months.

2017-2018

RELAXVR

Senior Software Developer / Development Lead
Planned and developed an online, universal cross-platform product for RelaxVR. Covering majority of VR platforms and mobile devices.

2017

BEAMS APP

CTO

Planned and developed a groundbreaking global Mixed Reality platform for social interaction and advertisments.

2014-2016

TRIGGARVR AGENCY

Lead App Developer / Project Management / Client Liaison

Worked with global brands to bring augmented and virtual reality experiences to life.

2012-2016

INDIE GAME DEVELOPMENT

ORBSORB

100,000 Download in the first week. Reaching top charts world wide.

CUBECODE

Successful freemium game released on the iOS app store.

2015

MYNDER

Baby Sitter / Nanny hire app

UI/UX Advisory Role + development work for initial release.

LIFE BEYOND FEAR

Inspirational App for Mark Mathews

UI/UX Advisory Role + re-release development work.

CONTACT

Please reach out if you want to talk. My phone will reject any unknown numbers so please email or text.

​

contact@guilhaus.com.au

Tel: +61 417 355 995

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CONTACT
PORTFOLIO
EXPERIENCEO

RECENT WORK

Experience

2023-Present

Immutable

Engineering Lead

Expanding and scaling Immutable's flagship Web3 game Gods Unchained

2022-2024

TRU3MINT

NFTs, DApps, DAOs & Security

Building incredible Web3 applications and providing security auditing in the Web3 ecosystem.

2020-2022

VantariVR

Lead Developer / Project Manager

Helping deliver life saving simulation software to doctors and nurses globally. 

2019

Advirtual

Founder & CTO

Designed and released a global blended in-app ad server used across 3D environments utilising the Unity and Unreal engines.

2018-2019

SIMOSITY

Project Lead

Commercialised a cutting edge Arena Scale VR experience within 2-3 months.

2017-2018

RelaxVR

Senior Software Developer / Development Lead
Planned and developed an online, universal cross-platform product for RelaxVR. Covering majority of VR platforms and mobile devices.

2014-2016

TriggarVR Agency

Lead App Developer / Project Management / Client Liaison

Worked with global brands to bring augmented and virtual reality experiences to life.

2017

Beams App

CTO

Planned and developed a groundbreaking global Mixed Reality platform for social interaction and advertisments.

2017

Nursewell App

Developer

Nursewell was developed to provide nurses and midwives in Australia with tools to support their self-care and promote wellness and vitality.

2015

Mynder

Baby Sitter / Nanny hire app

UI/UX Advisory Role + development work for initial release.

Life Beyond Fear

2012-2016

Indie Game Development

ORBSORB

100,000 Download in the first week. Reaching top charts world wide.

CUBECODE

Successful freemium game released on the iOS app store.

Inspirational App for Mark Mathews

UI/UX Advisory Role + re-release development work.

2008-2012

Programming Education

Self Taught + Industry Exposure

My dive into programming started with reading the book "C for Dummies" back in 2008, the rest is history.

CONTACT

Please reach out if you want to talk. For privacy reasons I ask you fill in this form to reach me! I will respond via email at my earliest availability!

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Thanks for submitting!

GODS UNCHAINED
TOWER OF DREAD EXPANSION

© 2023 by Montgomery Guilhaus.

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